Showing posts with label Gravitus. Show all posts
Showing posts with label Gravitus. Show all posts

Wednesday, July 27, 2011

Gravitus News!

I made a post earlier about Gravitus, a video game currently in development. You may be wondering, what is Gravitus?

Gravitus is a 2D side-scrolling space-shooter. I describe it as "Starfox, but in 2D," though in reality I draw inspiration from many different shoot-em-up games (shmups).

While still very early in development, I do have an exclusive super-secret-special-pre-alpha gameplay screenshot!

It's not much, I know, but I do wish to improve.  I've got actual plans for this game. I don't want this to simply be something that I run out of steam halfway through and ends up not happening.  I want this to be a complete and full game, and I plan on actually trying to sell this thing.  For money.  To this end, I've actually written down my ideas for what I want to do with this game, and have included them below.  This list is extremely tentative and subject to change on a whim.



Goals for Gravitus

blue for alpha, red for beta, black for final


Ship
-new sprite
-fix physics
-Shooting mechanics
--bullet sprite
--'fire' sound effect
--as many as you can fire when you hit the button, but slower fire for holding down button
-death event
--sound
--animation
-'Do a barrel roll'

Level 1
-Background
--New image
--scrolling
-Music
-enemies
--More enemies, better sprites
--Yet More enemies, better sprites, and more variety
-environment
--Stuff you can crash into
--Stuff that will just sort of push you away
--
-boss
–main attack
--able to kill him
--able to attack him
--Entrance animation
--Possibly new robot/sprite

Saturday, June 25, 2011

Gravitus!

Well, I've certainly been putting this off for a while. I have an announcement to make. I am making a video game! I've been working on it for a while, and it has mostly been in the concept stages, but I've finally started work on the game itself. This is all thanks to GameMaker, though ideally I would like to have my game (and future ones) programmed by themselves.

Regardless, it's started, and I plan to post my progress here (as well as versions of the game as they come.)  This is something new for me, so I don't know how well this will go.  I'm trying to at least get something done, and have a 'complete' game for an alpha version.

More details to come (tell your friends!)