Gravitus is a 2D side-scrolling space-shooter. I describe it as "Starfox, but in 2D," though in reality I draw inspiration from many different shoot-em-up games (shmups).
While still very early in development, I do have an exclusive super-secret-special-pre-alpha gameplay screenshot!
It's not much, I know, but I do wish to improve. I've got actual plans for this game. I don't want this to simply be something that I run out of steam halfway through and ends up not happening. I want this to be a complete and full game, and I plan on actually trying to sell this thing. For money. To this end, I've actually written down my ideas for what I want to do with this game, and have included them below. This list is extremely tentative and subject to change on a whim.
Goals for Gravitus
blue for alpha, red for beta, black for final
Ship
-new sprite
-fix physics
-Shooting mechanics
--bullet sprite
--'fire' sound effect
--as many as you can fire when you hit the button, but slower fire for holding down button
-death event
--sound
--animation
-'Do a barrel roll'
Level 1
-Background
--New image
--scrolling
-Music
-enemies
--More enemies, better sprites
--Yet More enemies, better sprites, and more variety
-environment
--Stuff you can crash into
--Stuff that will just sort of push you away
--
-boss
–main attack
--able to kill him
--able to attack him
--Entrance animation
--Possibly new robot/sprite
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